IRON CITY AND YOU! JOIN A UNION TODAY!

In a world shaped by survival, the unions of Iron City stand as a beacon of fairness and strength. Founded on principles of equal pay, equal work, and protected labor, unions ensure that every worker's voice is heard and their interests safeguarded. In BoomTown, sister city to Iron City, the same unions stand strong, offering protection and benefits in a town where survival often comes first. Joining a union gives you a voice and a shield in a world that doesn’t always have your best interests at heart. By joining, you’re not just securing your future—you’re building a legacy of solidarity and strength in the unforgiving wastes.

During any given event, you’ll likely encounter members from these factions, and your support (or lack thereof) can influence their presence in BoomTown. The current factions with a notable presence in Boomtown are:

  • The Bureaucratic Union

  • The Crafters Union

  • The Laborers Union

  • The Scavengers Union

  • The Rhinohide Mercenary Union

Read on to learn more about each union and decide where your character might fit best.

What We Do:

  • Write the Rules: From trade agreements to land disputes, every inch of Iron City runs on the laws we draft. Our charters are the backbone of the city.

  • Enforce Order: There’s no room for chaos here.

  • Maintain Stability: Through resource allocation, permit issuance, and quiet, efficient governance, we keep the wheels turning in a world that would rather fall apart.

What We Believe:

  1. Order Above All: Chaos is the enemy. Every action, every decision, must serve the greater stability of the system.

  2. Duty is Sacred: Every citizen has a role to play. To shirk your duty is to undermine the entire structure.

  3. Knowledge is Power: The Bureaucratic Union doesn’t just enforce the law, we understand it. And we guard that knowledge fiercely.

"Welcome to the Crafters Union: Innovate, Build, Survive"

Hello, friend. Imagine yourself holding a hammer. No, seriously. Imagine it: the weight of it in your hand, the cold steel pressing into the grooves of your palm. Now, look around. This world? It’s falling apart. Scrap heaps as far as the eye can see. Rusted beams. Smashed computers.

The Crafters Union doesn’t just survive the wasteland. We build it. Every bolt, every bridge, every freakishly dangerous cannon in Iron City? That’s us. We see the broken pieces of the world not as trash, but as possibilities. You think of a rusty nail as "junk", and we think of it as "art waiting to happen." And maybe, just maybe, you’re the kind of person who thinks the same. Here, the only thing we hate more than shoddy craftsmanship is a closed mind.


THE BUREAUCRATIC UNION

"Bureaucratic Union: Builders of Civilization, Masters of Control"

Imagine a world without rules. Sounds fun, doesn’t it? Until your neighbor decides your land is theirs. Until someone “borrows” your rations and doesn’t pay you back. Until everything you’ve built crumbles because no one respects the system that holds it together. That’s why the Bureaucratic Union exists. We are the architects of Boomtown’s survival, and the overseers of order in a chaotic wasteland. Every law that keeps you safe, every contract that ensures fairness, every piece of paper that protects your rights - that’s us. You don’t have to like us, but you do have to admit one thing: without us, there’s nothing. Membership with us is exclusive and for life. It’s a big responsibility, but so is maintaining the society and its rules.

Why You Should Join:
Because the wasteland doesn’t need more warriors, scavengers, or inventors. It needs people who can keep society together. If you’re someone who loves structure, thrives on details, and understands that real power lies in the written word, then the Bureaucratic Union is the place for you. Here you’ll have the chance to shape the future of Boomtown one law, one contract, one perfectly filed report at a time. Sure, the work can be tedious, even grueling, but the rewards? Influence. Stability. Legacy. Are you ready to put on the black tie of Iron City’s greatest enforcers? Good. Fill out Form 38-A (don’t forget to get it notarized), and we’ll see if you’ve got what it takes to join the Bureaucratic Union.


THE CRAFTERS UNION

What You’ll Get:
You’ll start as a Student, your hands greasy and your head full of ideas. You’ll graduate to Professor, maybe mentoring others while you tinker with volatile tech in dimly lit workshops. And if you’re as brilliant as you think you are, you might even join the Board of Educators, where decisions about the future of innovation are made daily. If you can imagine it, we’ll help you build it.

THE LABORERS UNION

What We’re About:
You know that old saying, “Hard work pays off”? We wrote that. Literally. It’s in our charter. But we don’t just work hard; we work smart. We’ve got rules here. Standards. And most importantly, we’ve got your back. You need fair pay? We fight for it. Someone’s pushing you to the breaking point? We push back. And when the day’s done, you’re gonna rest. Because rest is a right, not a luxury.

What You’ll Do Here:
We’re not just builders. We’re farmers, hunters, welders, repairmen, and the occasional “wasteland renovation experts” (a.k.a. smashing raider camps into the dirt). Your job could be anything, but whatever it is, it’ll matter. Every brick laid and field plowed is a step toward making Iron City and BoomTown stronger.

Why You Belong Here:
Because you know the truth: nothing gets done without hard work. And we’re the ones who do it, but we don’t do it alone. We do it together. So grab your gloves, rookie. There’s a spot on the crew with your name on it. And after the day’s work is done? There’s a cold drink and a warm fire waiting for you.

This is the Rhinohide Mercenary Union.

We’re not just a collection of bruisers with fancy gear. We’re a disciplined force, united by a code that has kept us alive, and deadly, for longer than most settlements have existed. You’ve probably heard the name "Rhinohide" whispered in hushed tones. That’s because we don’t just take contracts. We fulfill them. No betrayal, no hesitation. You pay us, we fight. It’s that simple.

Who’s in Charge?

  • Brad Riol (The Mayor): The man who built the Bureaucratic Union from nothing but an idea and a stack of handwritten charters. Brad isn’t just a leader, he’s the embodiment of structure and order. Calm, calculating, and relentless, he’s the reason Boomtown exists as more than a collection of ruins.

  • HR Directors and Magistrates: These are the enforcers, mediators, and judges. They’re the ones who make sure every law is followed, every contract honored, and every citizen knows their place. 

  • The Bureau of the Interior: This elite council handles the most complex decisions. From negotiating with other unions to shaping the future of Iron City, they’re the unseen hand that guides the Bureaucratic Union’s every move.

Do You Belong Here?
Ever melted a car door into a makeshift shield? Pulled apart a motherboard to repurpose it as a radiation sensor? Designed a fully operational crossbow that fires screws instead of arrows? We have: and we’re ready to teach you how. If you’ve ever looked at a ruined toaster and thought, “I bet I could turn that into a generator,” or dreamed of creating tech that can make your home better, then the answer is yes. If you’re just here to make cool stuff explode… Well, that’s a yes, too. Welcome home, tinkerer.


"Laborers Union: The Heart, The Hands, The Backbone"

You’ve heard the stories about the Iron City’s walls, corridors of new infrastructure, and the systems that keep it running. Who do you think built all that? Some wasteland wizard waving a magic wrench? No, friend. That was us: The Laborers Union. This isn’t some fancy outfit for the dreamers or the schemers. We don’t deal in big ideas or impossible promises. We deal in the real: sweat and scrap. If you’ve got the guts to haul, hammer, and hustle, you’ve already got what it takes. We build the world, brick by brick, beam by beam, and we do it together.

Our Leaders:

  • Robert Dobb (Union Boss – The Muscle): If Iron City had a voice, it would be his. A booming roar, a laugh like a landslide, and fists that could bend steel (or so the story goes). He’s been in the trenches, done the work, and he fights like hell to protect what’s ours.

  • Oliver Ewe (Union Boss – The Mind): The calm to Dobb’s storm. You’ll never see his face: just that happy mask and the voice that somehow always knows exactly what to say. He’s the one making sure we get our due, whether that’s in caps, crops, or the occasional paid nap.

Our Creed:

  • “A day’s work deserves a day’s pay.”

  • “Solidarity above all.”

  • “Never forget: a rested worker is a better worker.”


THE SCAVENGERS UNION

"Scavenger’s Union: Find the Hidden, Shape the Future"

Close your eyes. Picture the wasteland: not the shiny parts, not the big walls of Iron City, not the neatly fenced-in farms of the Jays. Picture the ruins. The wreckage. The places no one goes because it’s “too dangerous” or “not worth it.” Now, picture yourself there. Dust in your teeth, wind in your ears, and a treasure trove of forgotten technology deep underground. Welcome to the Scavenger’s Union. We’re not just picking through trash, we’re the ones who turn the past into the future. Old-world relics, broken machines, the random junk nobody wants? To us, it’s all film, if you know how to look at it. And if you’re resourceful, brave, and maybe a little bit lucky, we’re the crew you’ve been looking for.

What We Do:

  • Explore the Unseen: We go where others won’t - ruined cities, forgotten bunkers, ancient battlefields. If it’s dangerous, we’ve been there, and probably left with something worth more than your whole settlement.

  • Repurpose the Broken: Everything can be fixed, rebuilt, or reimagined. 

  • Preserve the Past: Not all treasure is meant to be sold. Some of it needs to be protected. We honor the old world by learning from it, and using it to make the new world better.


Our Rules:

  1. Waste Nothing: If you leave something behind, you’d better have a damn good reason.

  2. No Lies, No Cheats: In the Scavenger’s Union, your word is your bond. Break it, and you’re out.

  3. Respect Relics: Every old-world artifact has a story. Don’t destroy it just because you can’t see its value.

Our Leaders:

  • Corwin “Scrapjack” Haines (Union Boss): The living legend. The man who once built a water purifier out of a rusty barrel, and two feet of copper wire. Scrapjack doesn’t just lead, he inspires. And if you think something’s too broken to be reused? He’ll prove you wrong.

  • Elara “Ghost” Marrow (The Finder): If there’s treasure hidden somewhere, Ghost knows where it is. Nobody’s better at sniffing out the good stuff, and nobody’s quicker to slip out of a bad situation when things go south.

  • Jaxon “Rust” Crowley (The Keeper): The warehouse master. If it’s been found, Rust knows where it is, what it’s worth, and what it can do. Don’t let his gruff demeanor fool you: he’s as sharp as the blades he catalogs.

Why You Should Join:
Because you’ve got the itch. The urge to explore, to find, to create value out of nothing. You’ve looked at a rusted piece of junk and thought, “This could be something.” You want more than just survival: you want discovery, adventure, and the kind of satisfaction you only get when you pull treasure from seemingly nothing. So, what are you waiting for? Grab your pack, your tools, and your nerves. The Scavenger’s Union is calling.


RHINOHIDE MERCENARY UNION

Rhinohide Mercenary Union: Contracts Honored in Blood"

Picture this: You’re in the middle of the wasteland. It’s dark. The air smells like burnt rubber and regret. You’re outnumbered, outgunned, and probably regretting every decision that brought you here. Suddenly, the ground trembles. A figure steps into the moonlight. Armor scarred by battles that would have shattered anyone else. Eyes burning with a cold, calm focus. And when they raise their weapon? You’re not scared anymore.

What Makes Us Different:
There are plenty of mercs out there who’ll take your film and stab you in the back when things get tough. That’s not us. When you hire Rhinohide, you’re hiring the best. We don’t take assassination jobs, because we’re not killers-for-hire: we’re warriors. If your pay is good and your cause is honorable (or, at least, not too dishonorable), we’ll fight for you.

Every mission we take is classified by Card System:

  • Green Cards: Easy. Guard this. Deliver that. Low-risk, low-reward. Perfect for rookies.

  • Yellow Cards: Moderate risk. Bodyguard work, conflict zones, escort missions. Good for sharpening skills.

  • Red Cards: High stakes. High danger. High rewards. You’ll bleed for these jobs, but if you’re still standing when it’s over, you’ll be legendary.

What Rhinohide Expects:

  1. You follow orders. No lone wolves, no showboating.

  2. You honor the contract. Always.

  3. You fight smart. Leave the chaos to amateurs.

Why You Want to Join:
Maybe you’re here for the glory. Maybe you’re here for the film. Maybe you’re here because surviving in the wasteland is impossible without backup. Whatever your reason, know this: joining Rhinohide means you’re part of something bigger than yourself. Something unbreakable. So grab your gear and suit up. And if you make it through the first mission, we might just call you family.